Final Approach.

Clearing the frequency…

How it works

Today's arrivals land on two runways. Time runs down the screen: each card sits at the moment that plane lands, and ◇ marks the earliest it could. The line between is its delay.

Order. Each runway lands its planes one at a time, top to bottom. Drag a card to change when it lands or which runway it uses (on a phone, hold it first), or tap it and use the arrows. A plane can never land before its ◇.

Spacing. Each plane waits for the one ahead: 80 seconds, but longer behind a heavy (H), whose wake is dangerous. A light plane (L) waits 155 seconds behind a heavy, a medium (M) 130, another heavy 105. Keep heavies together.

Holding. Up to 4 minutes' wait is absorbed by flying slower. More than that means circling in whole 4-minute orbits (amber), so a 6-minute wait costs 8.

Limits. ⛽ and ✚ planes must land by the time on their line. A plane past its fuel limit diverts and counts 30 minutes. Shaded bands are times a runway is shut. On wind days each runway must turn round before the dashed line, which shuts it for 6 minutes.

Lowest total delay with nothing in red wins. One shift a day, and no clock: plan for as long as you like, then clear them to land.

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